Proximity Fracture Sphere A pre-fractured dark sphere opens toward the pointer and reveals an electric blue interior. Interactive Fracture · 2026 How it is made The sphere is loaded as a pre-fractured GLTF whose controller groups store an origin, outward direction, and random rotation axis. A raycast pointer is smoothed in 3D; smoothstep proximity pushes nearby fragments outward, quaternion interpolation turns them, and a shader adds chromatic separation at the fracture. Techniques: Pre-fractured GLTF · Raycasting · Proximity displacement · Quaternion interpolation · Chromatic split shader This interactive WebGL sketch requires JavaScript.