Raymarched Liquid Shells Three glossy spherical shells dissolve into noisy openings around a luminous inner core. Raymarching Study · 2026 How it is made A full-screen fragment shader sphere-traces three signed-distance-field shells. Three-dimensional simplex noise cuts and softens their openings, while calculated normals, Fresnel light, and specular highlights create the liquid finish. Techniques: GLSL raymarching · Signed distance fields · 3D simplex noise · Fresnel shading This interactive WebGL sketch requires JavaScript.