Procedural Lego Terrain Thousands of studded toy bricks assemble into a stepped terrain of waves, ridges, and craters. Procedural Landscape · 2026 How it is made Each brick merges a box with four cylinder studs into one reusable geometry. Layered Perlin-noise frequencies generate the height map, the values are quantised into block levels, and a per-instance shader attribute colours the terrain by elevation. Techniques: Merged geometry · InstancedMesh · Layered Perlin noise · Shader colour bands This interactive WebGL sketch requires JavaScript.