Layered Disc Repulsion Five dense layers of small discs repel, tilt, and brighten around an oscillating luminous sphere. Instanced Proximity Field · 2026 How it is made A layered InstancedMesh arranges cylinder discs in offset rows. Distance from the moving ball repels, rotates, and scales each instance; damped proximity values are passed into an injected material shader to vary colour, roughness, and metalness. Techniques: InstancedMesh · Layered radial field · Damped proximity response · Shader material injection This interactive WebGL sketch requires JavaScript.