Reactive Blade Ring A circular array of soft capsule blades bends and changes colour around an orbiting light. Instanced Shader Motion · 2026 How it is made Flattened capsule geometry is drawn as an InstancedMesh around a circle. The orbiting ball writes a proximity value into every instance; a custom shader uses that value and blade height to bend the forms and blend white, purple, and orange. Techniques: InstancedMesh · Custom shader attributes · Proximity animation · Capsule geometry This interactive WebGL sketch requires JavaScript.