Noise-Driven Voxel Cube Up to one thousand rounded voxels form a cube that erodes, rotates, and rebuilds through a moving noise field. Instanced Noise Field · 2026 How it is made An adaptive InstancedMesh uses up to a 10 × 10 × 10 grid while reusing one rounded-box geometry. Animated 3D simplex noise controls each instance scale and rotation, and a per-instance colour graded mostly by height and partly by the same noise gives the mass a top and a bottom - which is what reads as form once the ground stops matching the subject. A key, a cool fill opposite it and prefiltered ambient replace the flat sun-and-ambient rig; SSAO darkens the contacts between boxes, and SMAA resolves the edges. Techniques: InstancedMesh · 3D simplex noise · Per-instance colour grading · Screen-space ambient occlusion · Procedural environment This interactive WebGL sketch requires JavaScript.